Read 碁 6、院生 by Yumi Hotta Free Online

Ebook 碁 6、院生 by Yumi Hotta read! Book Title: 碁 6、院生
The author of the book: Yumi Hotta
ISBN: 4088728491
ISBN 13: 9784088728490
Language: English
Edition: 集英社
Date of issue: April 9th 2000
Format files: PDF
The size of the: 814 KB
City - Country: No data
Loaded: 1253 times
Reader ratings: 6.4

Read full description of the books:

This tankobon opens with Hikaru Shindo barley passing the Insei Exam seemingly by the skin of his teeth. After passing the examination, he goes to meet some of the insei and let it slip that Akira Toya considered him a rival. So on his very first day as an insei, everyone was expecting a monster on the goban, but instead found Shindo struggling on the bottom of the lower class.

Meanwhile, Toya passes his Professional Examination with one loss, because he skipped his match to play sai online and prepares to play Zama Oza in his Shinshodan Game – basically it's an exhibition game between a new pro and a seasoned title holder. Shindo sees this game and is inspired by it and to do better, because his rival is getting further and further away from him.

The tankobon closes with Shindo barely making any progress in his game, but was invited by Yoshitaka Waya to go to his study group. As the group separated, Shindo feeling nostalgic returns to the Go club at his school, but was eventually told not to come back unless invited, just in case Yuki Mitani returns again.

All in all, this tankobon ends without a cliff-hanger, so I don't know what to expect in the next tankobon. The plot is moving at a good pace and the rivalry is further deepened, but it was the introduction to the other insei that made this tankobon worthwhile. The art as always is amazing and I'm anxiously awaiting the next tankobon in the series.

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Read information about the author

Ebook 碁 6、院生 read Online! Yumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan. The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a manga based on this traditional board game, and began the work under the title of Nine Stars (九つの星 Kokonotsu no Hoshi), named for the nine "star points" on a go board. She later worked with Takeshi Obata (the illustrator) and Yukari Umezawa (5-Dan, the supervisor) in the creation of Hikaru no Go. She won the 2000 Shogakukan Manga Award and the 2003 Tezuka Osamu Cultural Prize for Hikaru no Go.

Reviews of the 碁 6、院生


I never liked the book.


Why do I need to drive a phone number?


The book is really worthy of the bestseller!


Not impressed


I read the whole book with a stupid smile on my face. General advice to everyone!

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